Turn the globe (drag) and zoom (mouse wheel) supported (see World).
Ports are clickable circles (sized by the port's size); ships are clickable top-down ship shapes moving along their routes.
The map's top-right corner holds the Prices picker (and Unlock a region over it while one can be unlocked), with no panel round them; the Routes and Tutorial switches are on the Settings page (below). The "Routes" switch (on by default, saved with the game) draws every sea lane the fleet uses as a faint line in the color of a ship using it: each cargo ship's route loop, any new route waiting to replace it, and the leg it's sailing now. A lane shared by several ships is drawn once. Where a port's marina shows, each line leaves the lane and curves round to the harbour mouth just as the ships do, keeping to the right-hand side of the entrance, and runs on in through the entrance, stopping where ships part for their berths; a lane sailed both ways shows both ways' curves (in on one side, out on the other) joining one line at sea. Ore carriers' lanes are whitened (their gray colors 65% towards white) and drawn stronger (70% opaque, others 45%), so they show on the dark deep sea. In multiplayer, other players' lanes are drawn the same way underneath, each company's in its own color (dark ones lifted toward white so they show), 25% opaque. Lanes are drawn, and the ships on them placed, just as the lanes are laid. Until 2026-10-13 each lane was bent out round the harbours of the ports it passed but wasn't sailing to (a keep-out zone 1.8 times each port's harbour mouth's distance from it, the lane pushed smoothly out of it, no further than the sea went), to keep the lines and ships out of other marinas and to leave quiet water for ships at anchor; that made the routes swerve and kink round every port on their way, and the ships lie in port now (see Long-term moorings), so it was taken out.
Only one popup open at a time; opening a new one closes the old one.