Ships and crews
Every model, fuel and repairs, tugs, icebreakers, recovery boats and the people on deck.

In this topic
Ship modelsSix lines: container ships (Scooter 20, Feeder 100, Feedermax 200, Trans Atlantic, Dominator), tankers (Coastal, Aframax, Supertanker), and...
Fuel, maintenance and port stopsEvery ship has a fuel tank and a maintenance level (0–100%). Both start full when the ship is bought.
Lost ships and recovery boatsA ship lost within reach of free tugs based at either end of its leg is towed in by them instead (see Tugs); otherwise a recovery boat goes,...
TugsThe Tug: a small black tug, drawn at sea with a fender all round, a white wheelhouse and a funnel. Docked, a tug moors along the inside of...
Tugs working a ship inA ship towed in by tugs is brought to its berth (chosen as any ship's is) by a series of real tug manoeuvres, worked out for its own pier....
IcebreakersOnly needed situationally, for trade where seasonal ice closes or slows things (in saves with seasonal closures); the Shop's section says so...
Long-term mooringsThose runs of street are the port's long-term moorings instead: each becomes a pontoon, a floating walkway along the street's line with dark...
People on deckZoomed right in (the map now zooms to 6,000 px a degree, from 800; people show from about 1,600), every ship has its people about its deck,...
WakesEvery ship under way leaves a wake on the water, under its shadow and hull: two arms of foam spreading astern from its quarters at the...
Fishing and crabbingThree new ship lines: fishing boats, crabbing boats and seafood carriers. Fishing: the Sport Fisher 24 (tier 1, from level 1 beside the...
Choosing a fishing baseIn a fishing or crabbing boat's popup, the Base list shows beside each port how many months of the year the boat could fish from there (any...